This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles.
This 128-page hardback contains:
– Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities.
– Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples.
– Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price.
– Seven scenarios, including four Arbitrator, and three Gang Raid plots.
– Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios.
– Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them
– Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles.
– Miniatures showcase for House Delaque, and Heroes of Jardlan.
This is an expansion to Necromunda – you’ll need a copy of the Necromunda: Ash Wastes Rulebook and the Necromunda: Core Rulebook, both available separately, to use the contents of this book.
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